Programalama > C++

Etiketler: opengl, ile, animasyon

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/**************************
 * Includes
 *
 **************************/

#include <windows.h>
#include <gl/gl.h>

  HWND hWnd;
/**************************
 * Function Declarations
 *
 **************************/
 
 static  int number_of_ball=0;
struct top{
       float koor_x,koor_y;
       float hiz_x,hiz_y;
       float ivme_x,ivme_y;
       }toplar[10000];
      void  kontrol(int x){
         
      
            if(toplar[x].koor_x>1||toplar[x].koor_x<-1)
            toplar[x].hiz_x=- (toplar[x].hiz_x);
            if(toplar[x].koor_y>1||toplar[x].koor_y<-0.9)
            {if(toplar[x].koor_y<-0.9)
            toplar[x].koor_y-= toplar[x].hiz_y;
            toplar[x].hiz_y=- (toplar[x].hiz_y*4)/5;
            
            }
            if(toplar[x].koor_y<-0.9&&toplar[x].hiz_y<0.001){
            toplar[x].hiz_y=0;
            toplar[x].hiz_x=0;}
              else{
            
            toplar[x].hiz_y= toplar[x].hiz_y+toplar[x].ivme_y;
            toplar[x].koor_x+=toplar[x].hiz_x;
            toplar[x].koor_y+=toplar[x].hiz_y+toplar[x].ivme_y;
            }
            }
            
 void yenile(int top_sayisi)
 {
   for(int i=0;i<top_sayisi;i++)
      {
      kontrol(i);
      glBegin (GL_QUADS);
    glColor3f (1.0f, 0.0f, 0.0f);   
    glVertex2f (toplar[i].koor_x-0.02, toplar[i].koor_y+0.02);
    glVertex2f (toplar[i].koor_x+0.02, toplar[i].koor_y+0.02);
    glVertex2f (toplar[i].koor_x+0.02, toplar[i].koor_y-0.02);        
    glVertex2f (toplar[i].koor_x-0.02, toplar[i].koor_y-0.02);
          glEnd ();
         
            }
            }
void bir_top(){
     //ilk topu ekle
     
                 toplar[0].koor_x=0;
                 toplar[0].koor_y=0;
                 toplar[0].hiz_x=0.017;
                 toplar[0].hiz_y=0.015;
                 toplar[0].ivme_y=-0.001;
                 number_of_ball++;
                 }
                 
            
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);


/**************************
 * WinMain
 *
 **************************/

int WINAPI WinMain (HINSTANCE hInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpCmdLine,
                    int iCmdShow)
{
    WNDCLASS wc;

    HDC hDC;
    HGLRC hRC;        
    MSG msg;
    BOOL bQuit = FALSE;
    float theta = 0.0f;

    /* register window class */
    wc.style = CS_OWNDC;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor (NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GLSample";
    RegisterClass (&wc);

    /* create main window */
    hWnd = CreateWindow (
      "GLSample", "OpenGL Sample", 
      WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
      0, 0, 500, 500,
      NULL, NULL, hInstance, NULL);
bir_top();
    /* enable OpenGL for the window */
    EnableOpenGL (hWnd, &hDC, &hRC);

    /* program main loop */
    while (!bQuit)
    {
        /* check for messages */
        if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
        {
            /* handle or dispatch messages */
            if (msg.message == WM_QUIT)
            {
                bQuit = TRUE;
            }
            else
            {
                TranslateMessage (&msg);
                DispatchMessage (&msg);
            }
        }
        else
        {
            /* OpenGL animation code goes here */

            glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
            glClear (GL_COLOR_BUFFER_BIT);

            glPushMatrix ();
           yenile(number_of_ball);
            
         glBegin (GL_LINES);             //yer hizasındaki sarı cizgi
         glColor3f (1.0f, 1.0f, 0.0f);   glVertex2f (-1.0f, -0.9);
         glColor3f (1.0f, 1.0f, 0.0f);   glVertex2f (1.0f, -0.9);
         glEnd ();
            SwapBuffers (hDC);

            theta += 1.0f;
            Sleep (1);
        }
    }

    /* shutdown OpenGL */
    DisableOpenGL (hWnd, hDC, hRC);

    /* destroy the window explicitly */
    DestroyWindow (hWnd);

    return msg.wParam;
}


/********************
 * Window Procedure
 *
 ********************/

LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
                          WPARAM wParam, LPARAM lParam)
{float x,y;

    switch (message)
    {
    case WM_CREATE:
        return 0;
    case WM_CLOSE:
        PostQuitMessage (0);
        return 0;

    case WM_DESTROY:
        return 0;
case WM_LBUTTONDOWN:                  //tıklayinca kare ekle
  x=LOWORD(lParam);                   //farenin koordinatını al
  y=HIWORD(lParam);                   //farenin koordinatını al
  x=x/250-1;                          //cözünürlüge göre farenin yerini ayarla  
  y=-(y/250-1);                        //cözünürlüge göre farenin yerini ayarla                   
   toplar[number_of_ball].koor_x=x;    //ilk degerleri ver
   toplar[number_of_ball].koor_y=y;     //ilk degerleri ver
   toplar[number_of_ball].hiz_x=0.01;  //ilk degerleri ver
   toplar[number_of_ball].hiz_y=0.01;   //ilk degerleri ver
   toplar[number_of_ball].ivme_y=-0.001;  //ilk degerleri ver
   number_of_ball++;
           return 0;         
    
    case WM_KEYDOWN:
        switch (wParam)
        {
        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;
        }
        return 0;

    default:
        return DefWindowProc (hWnd, message, wParam, lParam);
    }
}


/*******************
 * Enable OpenGL
 *
 *******************/

void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int iFormat;

    /* get the device context (DC) */
    *hDC = GetDC (hWnd);

    /* set the pixel format for the DC */
    ZeroMemory (&pfd, sizeof (pfd));
    pfd.nSize = sizeof (pfd);
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | 
      PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    iFormat = ChoosePixelFormat (*hDC, &pfd);
    SetPixelFormat (*hDC, iFormat, &pfd);

    /* create and enable the render context (RC) */
    *hRC = wglCreateContext( *hDC );
    wglMakeCurrent( *hDC, *hRC );

}


/******************
 * Disable OpenGL
 *
 ******************/

void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent (NULL, NULL);
    wglDeleteContext (hRC);
    ReleaseDC (hWnd, hDC);
}


murat çakal
muratsal1985@gmail.com


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